Showing posts with the label GAME DEVELOPMENT

Lean Six Sigma Introduction Specialist

Lean Six Sigma Introduction Specialist About this Course What really is Six Sigma? Where and how did it originate? What do we mean by Lean Six Sigma? What is Quality? There are so many questions that everyone should know before diving into understanding every single Six Sigma tool and technique. Keeping this view of giving you a detailed Introduction to Lean Six Sigma and making you a specialist at this introduction, we have created this program – The Lean Six Sigma Introduction Specialist. About the Instructor The World's Favorite, AIGPE training and certification, are regarded as benchmark of Corporate Excellence. Achievement of AIGPE certification is the most powerful way to build your career. It not only provides you an international recognition and prestige, but also a competitive advantage in this fast paced globalized world. Each of the dedicated trainers at AIGPE have following qualification: Certified Six Sigma Master Black Belt Certified Six Sigma Black Belt L

Build A Multiplayer Kart Racing Game In Unity V.2019

Requirements Have a solid understanding of C# Be familiar with the Unity Game Engine Description Build a Multiplayer Kart Racing Game From Scratch in Unity  will use Unity 2019 and Photon networking tools to take you step-by-step through the setup and development of your own go-kart experience. The kart racing genre goes back to the 1980s, though it was popularised by Super Mario Kart (1992) and Crash Team Racing (1999). The genre mixes racing and arcade type mechanics with well-known fictional characters and funky tracks littered with pickups and obstacles. Creating such a game combines the skills of networking, artificial intelligence, interface design, special effects and audio. In this course, Penny reveals the most popular AI techniques used for creating NPC racing character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI. Throughou